Rules Summary (Beyblade X)
⚠️ This is a general summary only. The official rules provided by the event organizer take precedence over anything on this page.
Decks
Each blader brings a 3-on-3 deck: three Beyblades used across a match, generally without repeating parts between them.
Scoring
- Spin Finish: opponent’s bey stops spinning first, typically 1 point.
- Over Finish: opponent’s bey is knocked into an over zone, typically 2 points.
- Burst Finish: opponent’s bey comes apart, typically 2 points.
- Xtreme Finish: opponent’s bey is knocked into the Xtreme zone, typically 3 points.
Matches are usually played to 4 points; first blader to reach 4 wins.
Launching
- Both bladers launch together on the countdown (“3, 2, 1, Go Shoot!”).
- Launch from above the stadium without touching it; mistimed or faulty launches may be relaunched or penalized per the official rules.
- Don’t touch beys or the stadium until the battle ends.
Full details: see the official Takara Tomy Beyblade X site, the World Beyblade Organization, and your organizer’s rules.